Initiative Checks

At the start of a battle, each combatant makes an initiative check. An initiative check is a dexterity check. Each character applies his or her dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order.

Thursday, May 3, 2012

Death and the Afterlife 2

I wasn't planning to do a second part on this subject, but after re-reading my first article I realized that I forgot to mention a crucial thing! The afterlife part... In D&D, and perhaps other RPG's, afterlife depends mainly on four things: Your alignment, What you did in life, What your character believes, and Who your character worships. These things, and perhaps some other minor things, control what happens to your character. The fun thing is that you really never have the same afterlife twice, unless of course you make the exact same character, and I mean exact same. For example, a fighter who worships Kord (God of Battle), believes in reincarnation, and has generally followed a good alignment all of his life, may be reincarnated by Kord as a good red dragon, or the son of a mighty warlord. However this outcome will be entirely different for a wizard who worships Orcus (Demon Prince of the Undead), believes that you gain power after-death, and followed a chaotic-evil alignment all her life. The point is this: the afterlife is wide and varying. Your ideas of a cool after world may be different from your best friend's, but no matter what your alignment or your ideas your death and afterlife are truly yours to create.

Note: You may have noticed words like, "chaotic-evil" and "good" (Well that's not that hard to figure out). These words represent your alignment, or basically your attitude toward the world. In 4e there are: Lawful- Good, Good, Neutral, Evil, and Chaotic-Evil. I may write a more expansive article on these subjects later.

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