Well, we played D&D last night... if you call talking loudly and taking frequent breaks D&D. In reality we just hung out and rolled dice. But enough about me.
Today's topic is this: In Player's Handbook 1 (remember 4e) the defender loses ties. I disagree and so do my players. AC (Your Armor class or amount of armor) should win in a tie. If you have an AC of 23 and a monster attacks you with a 23 shouldn't your armor just, protect you? So what they are really saying is that your AC is one lower then you thought! What's your opinion?
Welcome to Rollfourinitiative.blog.com! Glad you came! As I'm sure you can tell from the blog name, I'm here to talk about Role Play Games (RPGs). Which ones? Well mainly D&D (4th edition), but I may also be throwing in some stuff about Dead Reign from time to time. So stick around awhile!
Initiative Checks
At the start of a battle, each combatant makes an initiative check. An initiative check is a dexterity check. Each character applies his or her dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order.
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