Initiative Checks

At the start of a battle, each combatant makes an initiative check. An initiative check is a dexterity check. Each character applies his or her dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order.

Tuesday, February 21, 2012

Defender Loses Ties

Well, we played D&D last night... if you call talking loudly and taking frequent breaks D&D. In reality we just hung out and rolled dice. But enough about me.

Today's topic is this: In Player's Handbook 1 (remember 4e) the defender loses ties. I disagree and so do my players. AC (Your Armor class or amount of armor) should win in a tie. If you have an AC of 23 and a monster attacks you with a 23 shouldn't your armor just, protect you? So what they are really saying is that your AC is one lower then you thought! What's your opinion?

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