Initiative Checks

At the start of a battle, each combatant makes an initiative check. An initiative check is a dexterity check. Each character applies his or her dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order.

Tuesday, April 10, 2012

Recap 3 - The Tomb of Gauhul (GAH-u-hal) Are they still fighting?



Part Three awaits you. In the series of recaps about the Tomb of Gauhal (GAH-u-hal).

Toc, Human Fighter/Berserker (A beast of a man, of some fame about the land)
Brug, Half-Orc, Fighter (Think Darth Maul...)
Drake, Winged Vampineze, Avenger/Wizard (His charming smile fools most but make no mistake - he is deadly)
Alden, Dwarf Berserker (Hairy, Loud, and Smelly. Yeah, that about describes him.)

As you read above Alden has returned to us, however Damakos is still MIA. One problem we discussed during this last game was XP distribution. I'll write another post soon covering that topic.

Part Two - Clean as a bubble...

Alden awakes on the hard stone floor in the darkness. His wounds have healed slightly but not enough for him to move yet. Drawing upon his dwarven heritage he finds the strength to move and forces his body to heal faster. He stumbles to his feet and, guided by a soft glow from up the hallway, begins to walk, keeping one hand pressed tightly against the wall at all times.

Brug's axes flash again and again, striking out at the mummy before him. The battle has been long and arduous and he hopes it will soon end. A noise from behind, drew his attention. A dwarf the one they had left for dead came stumbling along the corridor. Alden readied his axe in order to join the fray but is waved away by Brug who know there was no room for the barbaric dwarf and his mighty swings.

Toc, still trapped by the gargoyle's claw, dangled dangerously over the bridge. With a roar Toc brings his great axe up and into the gargoyles face. The surprised gargoyle drops Toc back to the bridge and sails out wide, over the spiked pit. It falls impaling it's self on one of the spikes. The second gargoyle watches in horror as his comrade crumbles to dust. It tries to turn and fly away, but Toc's axe claims the other send up a wave of dust.

Drake continues north, into a room filled with floating glass spheres, each about the size of a baseball. He reaches out to touch one but draws his hand back quickly as it explodes. He just barely avoids the acid that shoots out. After this display Drake carefully picks his way about the room and in a few moments he is in front of a pair of large oaken doors on the other side.

Toc's trail leads into a room covered in ropes. They hang from the ceiling, the walls, and even seem to jut out of the floor. He enters boldly and is quick tangled in the living ropes. Several forms rise from the piles of ropes and others drop from the ceiling on hanging ropes, all are undead. Hosting his axe in a great swing, Toc cuts most of the ropes and in result slays the foul creatures.

Alden, coming to the same conclusion as Brug, enters the tomb where previously there where ghosts. The last ghost, notices Alden and, still sworn to guard that tomb, follows him phasing through the walls in great haste. Alden sees the ghost at the last second before he is thrown against the wall and held there by some invisible force.

Drake throws open the doors. Beyond, in the center of the room stands a large portal. After much deliberation he steps through the portal. He is immediately teleported far from the room and right next to Brug!

Will Brug's battle even end? Will Alden escape the ghost clutches? Will Toc's undoing finally come? Find out in the next recap!

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